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The Bookends Mods ([personal profile] bibliognost) wrote in [community profile] circulationsection2018-06-30 08:07 pm

TEST DRIVE MEME ( 001 )


TEST DRIVE MEME
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“Life is a storm, my young friend. You will bask in the sunlight one moment, be shattered on the rocks the next. What makes you a man is what you do when that storm comes. You must look into that storm and shout as you did in Rome. Do your worst, for I will do mine! Then the fates will know you as we know you.”





Wait and Hope ( Chapter One )

The stone floor is cold and damp, musty. The scent of salt is heady and strong. There’s a cascading sound to the left. Loud and growing, tap-tap-tap-stop. Waking is a lonely affair. The cell is empty except for the mice playing in the corner. Four walls and no bed. Food comes in the form of mush every morning, and the guard refuses to speak or answer questions. A day comes and goes. Each monotonous moment the same. A month passes. Then another. During the third, the sound that is a friend now begins. Tap-tap-tap-tap-stop-taptapp. The floor near the wall splinters and cracks, a hand pushes through. The stone gives way to dirt, and the hand becomes an arm, a head and body. A stranger emerges.

They’ve come from the adjacent room and have been digging out a half-finished tunnel. A tunnel that was one of two started in their cell, but they chose the wrong one, didn’t they? If both agree to work together, they can carve out the other tunnel in a few hours. The tunnel breaks open and exposes a cliff overhanging the ocean. There are two choices: jump or go back.

The second chapter only comes after escaping the prison.


Fool That I Am ( Chapter Two )

It’s slowly becoming apparent that the story unfolds in unyielding succession. No matter how many times you check out the book, moving forward only occurs after carving out the tunnel and diving into the salty sea. When you hit the water, consciousness blackens, and you wake on a sandy beach. The sun is bright, and you’re not alone. There’s a rolled map on the ground between you and a short dagger. Fight to the death to protect yourself or band together to get to the final destination.

Choosing the latter will take you through caves, dense foliage, and past a pair of natives that don’t want you there. After diving into a small pool and surfacing in an underground cavern, you’ll find more treasure than you know what to do with. To advance in the story, you must claim some of the treasure for yourself—a crown, a jeweled necklace, a ring.

The third chapter only comes once you’ve taken what is rightfully yours.


I am hungry, feed me. I am bored, amuse me. ( Chapter Three )

The masquerade in Paris has spilled out onto the streets. The Count’s wealth is endless. Jugs of rich wine and trays of delectable sweets cover every surface, staff carrying them through the crowds of masked men and women. Every vice is indulged in, and nothing is off limits. The music is loud, but the people are louder.

You’ve opened your eyes, only to have traveled from the cavern and into the finest French clothing. Dressed in the style of the period, your mask secured, the night is yours. A game of chance and fate begins. You’re pushed towards another masked individual. The first to convince the other to reveal their identity wins. What, may you ask? That’s up to you and your partner and must be decided upon before the game of questions begins. A kiss, possibly? A bag of gold?

The epilogue only comes when you lay down to rest.

A Large Fortune Covers All Defects ( Epilogue )

The night ended on a good note, but like most stories, the road is full of twists and turns. Vengeance for the wrong done you is the only thing you can think of when you wake. All those months sleeping on cold stone. Hungry and alone. Treacherous exploration and harsh waters. Their face is crystal clear, and the need to wash it from your mind is overwhelming.

You'll find them outside the city waiting for you. Their back is turned, and your blade is sharp. They gasp and fall to their knees, taking those thoughts from your mind and restoring the truth: a stranger bleeding in front of you. Neither of you are any longer consumed by implanted hatred, and yet, their fate is in your hands.

The story only stops when the reader decides to end it.


OOC

The Count of Monte Cristo by Alexandre Dumas. 1815 - 2018. The sting of a blade.

Character arrivals may differ slightly from month to month. We suggest playing out the test drive meme as if your character has already been there a few days/weeks and this is their first time traveling into a book that isn’t for housing or shopping. Players who want to thread out their arrival can find more information on the faq, and those who want to play out the housing situation can find more information there.

To use a book, the character presents their library card and takes the check-out card from the slip inside the cover. On this card the character will see the Title, Date, and means of exit. Players may choose whether their character took stock of this information or not. The card is stamped, and with a rush of wind, the person will find themselves inside.

Please remember that characters may only die once, and any subsequent death would need mod approval as it comes with IC consequences. The librarian will urge all characters to be cautious as everything they experience inside a book is very much real.

code bases by tricklet
vanisher: (neckscratch)

[personal profile] vanisher 2018-07-03 02:22 am (UTC)(link)
[ Said party goer is not quite as intimately familiar with the story, but she still recognizes a shoddy excuse when she hears one. Her shoulders slump with a sigh as she watched him walk off, though she could only stand it for so long before she followed him.

She finds herself on the balcony. She may not know this story, but she does have some experience being in one, and playing the role she's assigned. ]


...What's wrong? Do you not want to progress the Story?
perfectpawn: (hesitant)

[personal profile] perfectpawn 2018-07-03 03:50 am (UTC)(link)
[Oh, she followed him. Albert at least has the grace to look chagrined.]

Sorry. I just....

[How to put this? Is there a way to say, 'this book is entirely too much like my actual life' that doesn't make you sound crazy? It's not even just vague similarities. Names, events, circumstances... honestly the only difference is the setting. And even that is pretty darn close.]

I don't think anything good is going to happen in this story.
vanisher: (i feel it in my bones)

[personal profile] vanisher 2018-07-03 04:35 am (UTC)(link)
[ She studies his reaction as best she can through their masks. It's difficult, but she can certainly tell he's unnerved by something. With good reason, perhaps, given all they've had to go through just to get to this point, but...

Yeah, he definitely knows more than he's letting on.

Which is all the more reason Eve needs to win the game. ]


All the more reason to end it, I should think. Resisting will only make things more difficult.
perfectpawn: (sneaking)

[personal profile] perfectpawn 2018-07-09 01:36 am (UTC)(link)
[She's right. He knows she is. But...]

I know. But.... do you think...

[He looks away, fixing his gaze on whatever view the balcony offers.]

Do you think we can change anything? Does it have to end the way it's supposed to?
vanisher: (worry)

[personal profile] vanisher 2018-07-09 03:52 am (UTC)(link)
[ When he turns away, Eve follows suit, walking up next to him as she leans on the balcony's rails. ]

Well... this is the third chapter, so by now, surely you have your answer.

What happens when we try to change the story, or go against it?